DocumentCode
3315354
Title
A review on level of detail
Author
Heok, Tan Kim ; Daman, Daut
Author_Institution
Dept. of Graphics & Multimedia, Universiti Teknologi Malaysia, Johor, Malaysia
fYear
2004
fDate
26-29 July 2004
Firstpage
70
Lastpage
75
Abstract
Advances in modern 3D scanning technology and the increasingly size of computer simulations have led to a rapid increase in the availability and size of geometry data sets. Gigantic polygonal data sets, consisting of hundreds of millions of faces, are becoming quite common. While the performance of graphics hardware also seen a drastic rise in these years, however, ability to produce enormous data sets overload the capabilities of the state-of-the-art graphics chip. Therefore, automatic model simplification and run-time level of detail (LOD) management techniques are introduced. We present a review on level of detail techniques in an organized structure. Level of detail framework, level of detail management, level of detail simplification models and metrics for simplification and error evaluation are discussed in sequence. Finally, some current issues and conclusion are given.
Keywords
computational geometry; computer graphics; digital simulation; 3D scanning technology; automatic model simplification; computer simulations; error evaluation; geometry data sets; graphics chip.; graphics hardware; polygonal data sets; run-time level-of-detail management techniques; Availability; Computational geometry; Computer graphics; Computer simulation; Displays; Facial animation; Hardware; Rendering (computer graphics); Runtime; Turing machines;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization, 2004. CGIV 2004. Proceedings. International Conference on
Print_ISBN
0-7695-2178-9
Type
conf
DOI
10.1109/CGIV.2004.1323963
Filename
1323963
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