• DocumentCode
    3315829
  • Title

    Non-photorealistic outdoor scene rendering: techniques and application

  • Author

    Bade, Abdullah ; Suaib, Norhaida Mohd

  • fYear
    2004
  • fDate
    26-29 July 2004
  • Firstpage
    215
  • Lastpage
    220
  • Abstract
    Many researches in non-photorealistic rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements brute force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look.
  • Keywords
    natural scenes; rendering (computer graphics); 3D outdoor scene; brute force approach; cartoon-shaded rendering; cel-shading algorithm; directional lighting manipulation; nonphotorealistic outdoor scene rendering; positional lighting manipulation; silhouette rendering; virtual reality; Animation; Application software; Buildings; Computational modeling; Computer graphics; Computer industry; Layout; Production; Rendering (computer graphics); Tree graphs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualization, 2004. CGIV 2004. Proceedings. International Conference on
  • Print_ISBN
    0-7695-2178-9
  • Type

    conf

  • DOI
    10.1109/CGIV.2004.1323988
  • Filename
    1323988