DocumentCode
3315829
Title
Non-photorealistic outdoor scene rendering: techniques and application
Author
Bade, Abdullah ; Suaib, Norhaida Mohd
fYear
2004
fDate
26-29 July 2004
Firstpage
215
Lastpage
220
Abstract
Many researches in non-photorealistic rendering (NPR) have been done to investigate a variety of techniques to simulate the styles of hand-drawn artists. Many applications in industrial, architectural animated film production, technical design, and computer graphics designs have focused on rendering 3D models to depict non-photorealism. Most of them are based on rendering characters and object-based. This paper investigates on non-photorealistic rendering techniques for 3D outdoor scenes. Outdoor scene composed of a large extent of natural phenomena of landscapes, plants, trees, mountains, buildings, and many more. Techniques discussed in this paper include silhouette and cartoon-shaded renderings. Silhouette rendering implements brute force approach to determine the silhouette edges. Cel-shading algorithm in cartoon rendering renders the objects in the scene by manipulating directional or positional lightings with texture-shaded to give the scene cartoon look.
Keywords
natural scenes; rendering (computer graphics); 3D outdoor scene; brute force approach; cartoon-shaded rendering; cel-shading algorithm; directional lighting manipulation; nonphotorealistic outdoor scene rendering; positional lighting manipulation; silhouette rendering; virtual reality; Animation; Application software; Buildings; Computational modeling; Computer graphics; Computer industry; Layout; Production; Rendering (computer graphics); Tree graphs;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization, 2004. CGIV 2004. Proceedings. International Conference on
Print_ISBN
0-7695-2178-9
Type
conf
DOI
10.1109/CGIV.2004.1323988
Filename
1323988
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