DocumentCode
3315930
Title
A new based-on-artificial-intelligence framework for behavioral animation of virtual actors
Author
Iglesias, Andres ; Luengo, Francisco
Author_Institution
Dept. of Appl. Math., Cantabria Univ., Spain
fYear
2004
fDate
26-29 July 2004
Firstpage
245
Lastpage
250
Abstract
The realistic animation of the behavior of virtual actors emulating human beings has been a very dynamic field of research during the last few years. A major goal is to create a behavioral system for the virtual actors so that they behave as realistic as possible. Among the large number of different techniques to solve this problem, those based on artificial intelligence (AI) do represent a powerful (but not well explored yet) approach. In this paper, we present a new framework for behavioral animation of virtual actors. The framework applies several artificial intelligence techniques (neural networks, expert systems, fuzzy logic, K-means) to build a sophisticated behavioral system so that the actors can take intelligent decisions by themselves. The paper describes the general framework, its main components and how these AI techniques have been effectively applied to this purpose. Some programming issues, the main steps of the simulation flow and some illustrative examples are also analyzed in this paper.
Keywords
computer animation; expert systems; fuzzy logic; neural nets; virtual reality; K-means; artificial intelligence; behavioral animation; expert systems; fuzzy logic; intelligent decisions; neural networks; realistic animation; simulation flow; virtual actors; Animation; Artificial intelligence; Artificial neural networks; Computer science; Expert systems; Fuzzy logic; Humans; Intelligent networks; Mathematics; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization, 2004. CGIV 2004. Proceedings. International Conference on
Print_ISBN
0-7695-2178-9
Type
conf
DOI
10.1109/CGIV.2004.1323993
Filename
1323993
Link To Document