DocumentCode
3321506
Title
An infrastructure for interactive and playful learning in augmented toy environments
Author
Hinske, Steve ; Langheinrich, Marc
Author_Institution
Inst. for Pervasive Comput., ETH Zurich, Zurich
fYear
2009
fDate
9-13 March 2009
Firstpage
1
Lastpage
6
Abstract
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervasive computing technologies and can thus be linked with virtual information such as educational content. We report on our experiences building and deploying the Augmented Knight´s Castle, an augmented toy environment that allows for learning about the Middle Ages in a playful way. We demonstrate and discuss how educational content is provided in such an environment and describe the design of the underlying infrastructure.
Keywords
augmented reality; computer aided instruction; computer games; ubiquitous computing; Augmented Knight´s Castle; augmented toy environments; educational content; interactive learning; pervasive computing; pervasive learning; playful learning; virtual information; Buildings; Displays; Educational technology; Feedback; Games; Informatics; Personal digital assistants; Pervasive computing; Radiofrequency identification; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications, 2009. PerCom 2009. IEEE International Conference on
Conference_Location
Galveston, TX
Print_ISBN
978-1-4244-3304-9
Electronic_ISBN
978-1-4244-3304-9
Type
conf
DOI
10.1109/PERCOM.2009.4912882
Filename
4912882
Link To Document