• DocumentCode
    3321506
  • Title

    An infrastructure for interactive and playful learning in augmented toy environments

  • Author

    Hinske, Steve ; Langheinrich, Marc

  • Author_Institution
    Inst. for Pervasive Comput., ETH Zurich, Zurich
  • fYear
    2009
  • fDate
    9-13 March 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervasive computing technologies and can thus be linked with virtual information such as educational content. We report on our experiences building and deploying the Augmented Knight´s Castle, an augmented toy environment that allows for learning about the Middle Ages in a playful way. We demonstrate and discuss how educational content is provided in such an environment and describe the design of the underlying infrastructure.
  • Keywords
    augmented reality; computer aided instruction; computer games; ubiquitous computing; Augmented Knight´s Castle; augmented toy environments; educational content; interactive learning; pervasive computing; pervasive learning; playful learning; virtual information; Buildings; Displays; Educational technology; Feedback; Games; Informatics; Personal digital assistants; Pervasive computing; Radiofrequency identification; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing and Communications, 2009. PerCom 2009. IEEE International Conference on
  • Conference_Location
    Galveston, TX
  • Print_ISBN
    978-1-4244-3304-9
  • Electronic_ISBN
    978-1-4244-3304-9
  • Type

    conf

  • DOI
    10.1109/PERCOM.2009.4912882
  • Filename
    4912882