DocumentCode
3323122
Title
Hardware-Assisted Visibility Ordering for Point-Based and Volume Rendering
Author
Hofsetz, Christian ; Max, Nelson
Author_Institution
Universidade do Vale do Rio dos Sinos
fYear
2005
fDate
09-12 Oct. 2005
Firstpage
281
Lastpage
288
Abstract
This paper presents a method to accelerate algorithms that need a correct and complete visibility ordering of their data for rendering. The technique works by first pre-sorting primitives using three lists - one for each axis, and then combining them using graphics hardware, by either clipping the projected primitives while rendering, according to the current list being processed, or by rendering each list to a texture and merging the textures in the end. We show that our algorithm works by applying it to the splatting technique using several types of rendering, including classic splatting and volume rendering.
Keywords
Acceleration; Clouds; Computer graphics; Hardware; Kernel; Merging; Pixel; Rendering (computer graphics); Uncertainty; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2389-7
Type
conf
DOI
10.1109/SIBGRAPI.2005.28
Filename
1599115
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