• DocumentCode
    3323122
  • Title

    Hardware-Assisted Visibility Ordering for Point-Based and Volume Rendering

  • Author

    Hofsetz, Christian ; Max, Nelson

  • Author_Institution
    Universidade do Vale do Rio dos Sinos
  • fYear
    2005
  • fDate
    09-12 Oct. 2005
  • Firstpage
    281
  • Lastpage
    288
  • Abstract
    This paper presents a method to accelerate algorithms that need a correct and complete visibility ordering of their data for rendering. The technique works by first pre-sorting primitives using three lists - one for each axis, and then combining them using graphics hardware, by either clipping the projected primitives while rendering, according to the current list being processed, or by rendering each list to a texture and merging the textures in the end. We show that our algorithm works by applying it to the splatting technique using several types of rendering, including classic splatting and volume rendering.
  • Keywords
    Acceleration; Clouds; Computer graphics; Hardware; Kernel; Merging; Pixel; Rendering (computer graphics); Uncertainty; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2389-7
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2005.28
  • Filename
    1599115