DocumentCode :
3326594
Title :
The Effects of Users´ Motivation on their Perception to Trading Systems of Digital Content Accessories: Focusing on Trading Items in Online Games
Author :
Choi, Boreum ; Lee, Inseong ; Lee, Kiho ; Jung, Seungki ; Park, Sunju ; Kim, Jinwoo
Author_Institution :
Carnegie Mellon Univ., Pittsburgh, PA
fYear :
2007
fDate :
Jan. 2007
Firstpage :
161
Lastpage :
161
Abstract :
As the market for digital content accessories grows, motivation for trading digital content accessories has significant effects on their fun, transaction cost, and intention to trade and use digital contents. However, few empirical studies have investigated users´ perception of trading digital content accessories. The main purpose of this study is to construct and verify a research model identifying the relationships among the attributes of transaction, users´ perceived fun and transaction cost, and the intention to trade and use digital contents, all of which are modulated by users´ motivation. The research model was constructed based on transaction cost theory and motivational theory. An experiment in a real massive multiplayer online role playing game (MMORPG) environment was conducted and the results indicate that users´ different motivations have effects on their perception to digital content accessories trading systems, intention to use those systems, and intention to use digital contents
Keywords :
computer games; electronic commerce; human factors; digital content accessory trading system; motivation theory; multiplayer online role playing game; online games; transaction cost theory; user motivation; Avatars; Blogs; Costs; Digital modulation; Electronic commerce; Frequency;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on
Conference_Location :
Waikoloa, HI
ISSN :
1530-1605
Electronic_ISBN :
1530-1605
Type :
conf
DOI :
10.1109/HICSS.2007.527
Filename :
4076703
Link To Document :
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