DocumentCode
3328586
Title
Accelerated video encoding using render context information
Author
Fechteler, Philipp ; Eisert, Peter
Author_Institution
Image Process. Dept., Fraunhofer Heinrich Hertz Inst., Berlin, Germany
fYear
2010
fDate
26-29 Sept. 2010
Firstpage
2033
Lastpage
2036
Abstract
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as a video stream. The main idea of our approach is to calculate motion vectors directly from the 3D scene information used during rendering of the scene. This allows the omission of the computationally expensive motion estimation search algorithms found in most of today´s video encoders. The presented method intercepts the graphics commands during runtime of 3D computer games to capture the required projection information without requiring any modification of the game executable. We demonstrate that this approach is applicable to games based on Linux/OpenGL as well as Windows/DirectX. In experimental results we show an acceleration of video encoding performance of approximately 25% with almost no degradation in image quality.
Keywords
Linux; computer games; encoding; graphical user interfaces; rendering (computer graphics); video coding; video streaming; 3D computer games; 3D game output; 3D scene information; GPU rendered 3D scenes; Linux/OpenGL; Windows/DirectX; accelerated video encoding; graphics commands; low-delay encoding; render context information; video stream; Automatic voltage control; Games; Graphics; Graphics processing unit; Image coding; Streaming media; Three dimensional displays; 3D Computer Graphics; Game Streaming; Games on Demand; Video Encoding; Video Streaming;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing (ICIP), 2010 17th IEEE International Conference on
Conference_Location
Hong Kong
ISSN
1522-4880
Print_ISBN
978-1-4244-7992-4
Electronic_ISBN
1522-4880
Type
conf
DOI
10.1109/ICIP.2010.5651183
Filename
5651183
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