DocumentCode
3331485
Title
RE@CT: A new production pipeline for interactive 3D content
Author
Schweiger, F. ; Thomas, G. ; Sheikh, A. ; Paier, W. ; Kettern, M. ; Eisert, P. ; Franco, J.-S. ; Volino, M. ; Huang, P. ; Collomosse, J. ; Hilton, A. ; Jantet, V. ; Smyth, P.
Author_Institution
British Broadcasting Corp., London, UK
fYear
2015
fDate
June 29 2015-July 3 2015
Firstpage
1
Lastpage
4
Abstract
The RE@CT project set out to revolutionise the production of realistic 3D characters for game-like applications and interactive video productions, and significantly reduce costs by developing an automated process to extract and represent animated characters from actor performance captured in a multi-camera studio. The key innovation is the development of methods for analysis and representation of 3D video to allow reuse for real-time interactive animation. This enables efficient authoring of interactive characters with video quality appearance and motion.
Keywords
computer animation; feature extraction; image representation; interactive systems; video signal processing; 3D video representation; RE@CT project; animated character extraction; game-like application; interactive 3D content; interactive video production; multicamera studio; production pipeline; video quality; Animation; Cameras; Face; Games; Pipelines; Production; Three-dimensional displays; 3D video processing; education; interactive content; serious gaming;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia & Expo Workshops (ICMEW), 2015 IEEE International Conference on
Conference_Location
Turin
Type
conf
DOI
10.1109/ICMEW.2015.7169830
Filename
7169830
Link To Document