Title :
Immersive experience of current and ancient reconstructed cultural attractions
Author :
Webel, Sabine ; Olbrich, Markus ; Franke, Tobias ; Keil, Jens
Author_Institution :
Fraunhofer IGD, Tech. Univ. Darmstadt, Darmstadt, Germany
fDate :
Oct. 28 2013-Nov. 1 2013
Abstract :
Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital copies of the environment. However, experiencing these 3D models is still an active issue considering the wide variety of interaction devices for immersive Virtual Reality. The balance between system mobility and freedom of interaction is still a challenge: either the user´s view is totally covered through digital data, what complicates the intuitive interaction with the virtual world enormously, or projection-based installations are used which are usually stationary. In our paper we focus on creating a low-cost, fully immersive and non-stationary Virtual Reality setup that allows the user to intuitively experience cultural heritage artifacts. For this purpose we explore and analyze recent devices such as the Oculus Rift HMD, the Microsoft Kinect and the Leap Motion controller.
Keywords :
history; virtual reality; 3D models; KinectFusion; Microsoft Kinect; Oculus Rift HMD; automatic reconstruction; cultural attractions; cultural heritage artifacts; digital copies; digital data; immersive virtual reality; interaction devices; leap motion controller; manual reconstruction; nonstationary virtual reality setup; projection-based installations; virtual world; Cameras; Cultural differences; Navigation; Sensors; Three-dimensional displays; Tracking; Virtual reality;
Conference_Titel :
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location :
Marseille
Print_ISBN :
978-1-4799-3168-2
DOI :
10.1109/DigitalHeritage.2013.6743766