• DocumentCode
    3333917
  • Title

    Artifact-free asynchronous geometry-based audio rendering

  • Author

    Tsingos, Nicolas

  • Author_Institution
    Dept. of Visual Commun. Res., Lucent Technol. Bell Labs., Murray Hill, NJ, USA
  • Volume
    5
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    3353
  • Abstract
    Most audio rendering systems include a geometry-based simulation engine which computes and updates sound propagation paths and an auralization engine which renders audible the resulting sound field. In the case of dynamic environments the attributes of the sound paths vary over time, which can cause severe artifacts in the auralized sound signal. To avoid this problem, geometrical calculations have to be conducted synchronously with the signal processing tasks and the necessary high update rates can be difficult to achieve in complex environments. We describe a technique which allows for conducting geometrical calculations completely asynchronously from the signal processing. In particular, we introduce a prediction mechanism of path attributes which ensures that artifact-free signal processing can be achieved even when geometrical information is updated at low rates. This technique can be applied to any geometry-based simulations, regardless of the technique used for finding the sound propagation paths
  • Keywords
    acoustic field; acoustic signal processing; acoustic wave propagation; audio signal processing; digital simulation; extrapolation; prediction theory; artifact-free asynchronous audio rendering; artifact-free signal processing; audio rendering systems; auralization engine; auralized sound signal; dynamic Monte-Carlo path-tracing; dynamic environments; extrapolation; geometrical calculations; geometrical simulation; geometry-based audio rendering; geometry-based simulation engine; geometry-based simulations; multiprocessor system; prediction mechanism; signal processing; sound field; sound propagation paths; virtual acoustics; Acoustic beams; Acoustic propagation; Acoustic signal processing; Engines; Filtering; Optical reflection; Reverberation; Signal processing; Solid modeling; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech, and Signal Processing, 2001. Proceedings. (ICASSP '01). 2001 IEEE International Conference on
  • Conference_Location
    Salt Lake City, UT
  • ISSN
    1520-6149
  • Print_ISBN
    0-7803-7041-4
  • Type

    conf

  • DOI
    10.1109/ICASSP.2001.940377
  • Filename
    940377