• DocumentCode
    3337460
  • Title

    Introducing Affect into Competitive Game Play

  • Author

    Alabduljalil, Maha ; Xu, Songhua ; Miranker, Willard

  • Author_Institution
    Dept. of Comput. Sci., Yale Univ., New Haven, CT
  • Volume
    2
  • fYear
    2008
  • fDate
    3-5 Nov. 2008
  • Firstpage
    246
  • Lastpage
    250
  • Abstract
    A dynamic notion of affect (degree of satisfaction) that an agent acquires in competitive iterated game play is developed. Simulated play against both a random environment and a competitor agent is used to study the impact of affect on game playing strategies. For definiteness, the formulation is framed in terms of stock trading. Comments on how affect in game play informs a notion of consciousness along with simulations are given.
  • Keywords
    game theory; stock markets; competitive iterated game play; competitor agent; game playing strategies; random environment; simulated play; stock trading; Artificial intelligence; Computational modeling; Computer science; Displays; Game theory; Marketing and sales; Predictive models; Switches; Timing; USA Councils; affect; anti-tit-for-tat; consciousness; stock trading; tit-for-two-tat;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Tools with Artificial Intelligence, 2008. ICTAI '08. 20th IEEE International Conference on
  • Conference_Location
    Dayton, OH
  • ISSN
    1082-3409
  • Print_ISBN
    978-0-7695-3440-4
  • Type

    conf

  • DOI
    10.1109/ICTAI.2008.63
  • Filename
    4669782