• DocumentCode
    3338451
  • Title

    Calligraphy visualization based on game engines

  • Author

    Yingfei Wu ; Zhenming Yuan ; Dibin Zhou ; Yizhou Cai

  • Author_Institution
    Hangzhou Inst. of Service Eng., Hangzhou Normal Univ., Hangzhou, China
  • Volume
    01
  • fYear
    2013
  • fDate
    16-18 Dec. 2013
  • Firstpage
    91
  • Lastpage
    95
  • Abstract
    Learning Chinese calligraphy is a hard task, especially for beginners. Traditional methods of learning calligraphy usually bases on teaching face-to-face or teaching hand-by-hand. In order to let users learn how calligraphic character is written step-by-step and enjoy the art of calligraphy, we present an approach to animate its writing process by visualization methods. Based on the above research, an App is developed by which learners can exercise on iPad and the final evaluation result is given by the system according the similarity of structure and stroke order between the original image and user´s writing track. We put the system into use in some schools. The experiment result shows that it can improve the interest of learners and shorten the learning period.
  • Keywords
    art; computer aided instruction; computer animation; computer games; data visualisation; mobile computing; Chinese calligraphy learning; app; calligraphic character; calligraphy visualization; face-to-face teaching; game engines; hand-by-hand teaching; iPad; writing process animation; Education; Engines; Games; Java; Three-dimensional displays; Visualization; Writing; Calligrpahic Learning; Game Engines; Heritage Visualizaiton; Vitual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing (CISP), 2013 6th International Congress on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4799-2763-0
  • Type

    conf

  • DOI
    10.1109/CISP.2013.6744072
  • Filename
    6744072