DocumentCode :
3339838
Title :
Optimized Implementation of Ray Tracing on Cell Broadband Engine
Author :
Li, Bo ; Jin, Hai ; Shao, Zhiyuan ; Li, Yong ; Liu, Xin
Author_Institution :
Sch. of Comput. Sci. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan
fYear :
2008
fDate :
24-26 April 2008
Firstpage :
438
Lastpage :
443
Abstract :
Ray tracing is a global illumination based on rendering method. It could produce very high-quality image. But rendering is also a very time-consuming procedure. In this paper, we map a Whitted-style recursive ray tracing on Cell Broadband Engine processor (Cell BE) with a number of optimization techniques according to the architecture characteristics of Cell BE processor, which include adaptive task scheduling, software managed cache, double buffering, packets of primary rays through SIMD unit. Through experiments, we show our implementation can harness the Cell BE processing power to up-limit.
Keywords :
optimisation; ray tracing; rendering (computer graphics); Whitted-style recursive ray tracing; adaptive task scheduling; cell broadband engine; double buffering; optimization techniques; ray tracing; rendering method; software managed cache; Computer architecture; Engines; Layout; Light sources; Lighting; Multimedia systems; Optical reflection; Parallel processing; Ray tracing; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Ubiquitous Engineering, 2008. MUE 2008. International Conference on
Conference_Location :
Busan
Print_ISBN :
978-0-7695-3134-2
Type :
conf
DOI :
10.1109/MUE.2008.83
Filename :
4505765
Link To Document :
بازگشت