• DocumentCode
    3339921
  • Title

    Reconfigurable Depth Buffer Compression Design for 3D Graphics System

  • Author

    Tzung-Rung Jung ; Lan-Da Van ; Teng-Yao Sheu

  • Author_Institution
    Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu
  • fYear
    2008
  • fDate
    24-26 April 2008
  • Firstpage
    470
  • Lastpage
    474
  • Abstract
    Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8times8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA in Hasselgren, J, (2006) and DDPCM in DeRoo, J. (2002), respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently.
  • Keywords
    buffer storage; computer graphics; reconfigurable architectures; 3D graphics system; computer graphics system; depth buffer bandwidth reduction; reconfigurable algorithm; reconfigurable depth buffer compression design; Application software; Bandwidth; Compression algorithms; Computer graphics; Encoding; Global Positioning System; Graphical user interfaces; Layout; Pulse modulation; Tiles; 3D graphics; Reconfigurable; depth buffer compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Ubiquitous Engineering, 2008. MUE 2008. International Conference on
  • Conference_Location
    Busan
  • Print_ISBN
    978-0-7695-3134-2
  • Type

    conf

  • DOI
    10.1109/MUE.2008.64
  • Filename
    4505771