• DocumentCode
    3342305
  • Title

    Creating audio textures by example: tiling and stitching

  • Author

    Parker, J.R. ; Behm, B.

  • Author_Institution
    Digital Media Lab., Univ. of Calgary, Alta., Canada
  • Volume
    4
  • fYear
    2004
  • fDate
    17-21 May 2004
  • Abstract
    When creating multimedia constructions such as Web pages, games, and animations, it is common to play some sorts of sound as a ´loop´, where the sound file is played repeatedly from beginning to end. This is an easy way to extend a short audio sample, but the repetition is easily detected by a human listener. It is possible to create new sounds from examples, so that looping is not needed.
  • Keywords
    audio signal processing; multimedia computing; audio stitching; audio texture creation; audio tiling; multimedia constructions; sound file; sound texture; Acoustic noise; Binary trees; Chaos; Filters; Laboratories; Noise generators; Pixel; Probability; Statistical learning; Visual effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech, and Signal Processing, 2004. Proceedings. (ICASSP '04). IEEE International Conference on
  • ISSN
    1520-6149
  • Print_ISBN
    0-7803-8484-9
  • Type

    conf

  • DOI
    10.1109/ICASSP.2004.1326827
  • Filename
    1326827