DocumentCode
3342305
Title
Creating audio textures by example: tiling and stitching
Author
Parker, J.R. ; Behm, B.
Author_Institution
Digital Media Lab., Univ. of Calgary, Alta., Canada
Volume
4
fYear
2004
fDate
17-21 May 2004
Abstract
When creating multimedia constructions such as Web pages, games, and animations, it is common to play some sorts of sound as a ´loop´, where the sound file is played repeatedly from beginning to end. This is an easy way to extend a short audio sample, but the repetition is easily detected by a human listener. It is possible to create new sounds from examples, so that looping is not needed.
Keywords
audio signal processing; multimedia computing; audio stitching; audio texture creation; audio tiling; multimedia constructions; sound file; sound texture; Acoustic noise; Binary trees; Chaos; Filters; Laboratories; Noise generators; Pixel; Probability; Statistical learning; Visual effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech, and Signal Processing, 2004. Proceedings. (ICASSP '04). IEEE International Conference on
ISSN
1520-6149
Print_ISBN
0-7803-8484-9
Type
conf
DOI
10.1109/ICASSP.2004.1326827
Filename
1326827
Link To Document