• DocumentCode
    3342621
  • Title

    Virtual auditory environment

  • Author

    Lehnert, H. ; Blauert, J.

  • Author_Institution
    Lehrstuhl fur allgemeine Elektrotech. and Akustik, Ruhr Univ., Bochum, Germany
  • fYear
    1991
  • fDate
    19-22 June 1991
  • Firstpage
    211
  • Abstract
    Technologically it is feasible to put a subject in a state of mind in which he/she perceives to exist and act in a different environment than the actual real one. This state of mind is called telepresence, and the environment perceived is called virtual environment. To achieve telepresence, the sensory perceptions of the subject must be manipulated in such a way as to be in gross conformity with perceptions the subject would have in a corresponding real environment. The authors describe a system which is able to create virtual auditory environment with a high degree of perceptual authenticity. The system is based on the simulation of the sound field in a room exited by one or multiple sound sources, followed by an auralization procedure-a technique often referred to as binaural room simulation.<>
  • Keywords
    hearing; virtual reality; binaural room simulation; multiple sound sources; sensory perceptions; sound field; telepresence; virtual auditory environment; virtual reality; Acoustic materials; Auditory system; Central nervous system; Computational modeling; Computer simulation; Ear; Humans; Signal processing; Torso; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Robotics, 1991. 'Robots in Unstructured Environments', 91 ICAR., Fifth International Conference on
  • Conference_Location
    Pisa, Italy
  • Print_ISBN
    0-7803-0078-5
  • Type

    conf

  • DOI
    10.1109/ICAR.1991.240651
  • Filename
    240651