DocumentCode
3343890
Title
Generation and Visualization of 3-D Realistic Natural Terrain Based on FBM
Author
Li, Qing-Zhong ; Gao, Xiu-Rong
Author_Institution
Ocean Univ. of China, Qingdao
fYear
2007
fDate
22-24 Aug. 2007
Firstpage
915
Lastpage
919
Abstract
Based on fractal Brownian motion (FBM) model this paper presents a method for generating controllable and predictable natural terrains. The whole base-plane of the terrain to be simulated is first divided into several triangles by using the coordinates of limited known characteristic points on the plane. And then for each triangle, the three dimensional data of the simulated terrain are recursively generated according to a subdividing criterion based on the modified random midpoint displacement (RMD) method. Finally, the realistic visualization of the generated terrain data is implemented with PC computer by using VC++6.0 and OpenGL software programming. The simulation results show that the proposed algorithm provides a good performance in generating various terrains such as multi-peak mountains, general flat terrains, and complex combined terrains in divinable and controllable manner; and it is a better solution to the shape uncontrollable problem encountered in the traditional FBM based methods for modeling natural terrains.
Keywords
Brownian motion; data visualisation; fractals; realistic images; solid modelling; terrain mapping; 3D realistic natural terrain generation; 3D realistic natural terrain visualization; FBM model; RMD method; fractal Brownian motion; random midpoint displacement; subdividing criterion; Computational modeling; Computer graphics; Data visualization; Filtering; Fractals; Predictive models; Remote sensing; Sea surface; Shape control; Stochastic processes;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
Conference_Location
Sichuan
Print_ISBN
0-7695-2929-1
Type
conf
DOI
10.1109/ICIG.2007.83
Filename
4297210
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