DocumentCode :
3344021
Title :
Surface Simplification Using multi-edge mesh collapse
Author :
Chen, Hua-Hong ; Luo, Xiao-Nan ; Ling, Ruo-Tian
Author_Institution :
Zhongshan Univ., Guangzhou
fYear :
2007
fDate :
22-24 Aug. 2007
Firstpage :
954
Lastpage :
959
Abstract :
In computer graphics, object are often represented by triangle meshes. Iterative collapse of geometric elements is an important way to simplify the meshes. This paper presents a method for dividing the triangle mesh into certain kind of multi-edge mesh and puts forward a new mesh simplification algorithm based on the multi-edge mesh collapse. The algorithm utilizes iterative collapse of multi-edge mesh to simplify meshes and the surface error approximations are maintained using quadric error metrics. A multi-edge mesh containing n exterior edges, and during every simplification, 2(n-1) faces are collapsed, so much less collapses are need when n becomes bigger. In many cases, the time of the simplification process can be reduced.
Keywords :
computational geometry; computer graphics; computer graphics; geometric elements; iterative collapse; mesh simplification algorithm; multiedge mesh collapse; object representation; quadric error metrics; surface error approximations; surface simplification; triangle meshes; Computer applications; Computer graphics; Computer vision; Costs; Face detection; Geometry; Hardware; Iterative algorithms; Rendering (computer graphics); Shape;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
Conference_Location :
Sichuan
Print_ISBN :
0-7695-2929-1
Type :
conf
DOI :
10.1109/ICIG.2007.91
Filename :
4297217
Link To Document :
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