DocumentCode :
3344041
Title :
Mesh Simplification Algorithm Based on Quadrangle Collapse
Author :
Chen, Hua-Hong ; Luo, Xiao-Nan ; Ling, Ruotian
Author_Institution :
Zhongshan Univ., Guangzhou
fYear :
2007
fDate :
22-24 Aug. 2007
Firstpage :
960
Lastpage :
965
Abstract :
Many applications of Virtual Reality require 3D models. In this paper, quadrangles in the triangle mesh are defined. We put forward a quadrangle collapse based mesh simplification algorithm which can rapidly produce high approximations of 3D models. The algorithm uses iterative collapse of quadrangle to simple models and maintains surface error approximations using quadric matrices. Three vertices and six faces are collapsed in one iteration, thereby the algorithm can rapidly generate high-quality approximations of polygonal models with minimal times of collapses than Garland´s and Pan´s algorithms. The experiment results demonstrate the efficiency of the new algorithm.
Keywords :
approximation theory; computational geometry; error analysis; matrix algebra; mesh generation; solid modelling; virtual reality; 3D models; polygonal model; quadrangle collapse; quadric matrices; surface error approximation; triangle mesh simplification algorithm; virtual reality; Application software; Computer applications; Computer graphics; Costs; Geometry; Hardware; Iterative algorithms; Rendering (computer graphics); Shape; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
Conference_Location :
Sichuan
Print_ISBN :
0-7695-2929-1
Type :
conf
DOI :
10.1109/ICIG.2007.89
Filename :
4297218
Link To Document :
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