DocumentCode
3344160
Title
Real-time Shadow Rendering in Scene System of Marine Simulator
Author
Ren Hong-xiang ; Jin Yi-cheng ; Yin Yong
Author_Institution
Dalian Maritime Univ., Dalian
fYear
2007
fDate
22-24 Aug. 2007
Firstpage
1010
Lastpage
1014
Abstract
In the large-scale scene system based on scene management software, an efficient method was presented to render shadow with shadow volume algorithm. Approaches were discussed to convert scene model from openflight file to 3ds file. The data used to determine silhouette edge was obtained by accessing the simplest LOD of model A new method that reduced silhouette edge by removing redundant internal edge was provided. A new strategy of shadow rendering was presented: depending on model´s position, shadows were rendered with z-pass algorithm utilizing CPU or z-fail algorithm within vertex shader. The method and strategy presented in this paper can be integrated directly into the large-scale scene system based on scene management software. The effect of shadow rendering meets the real-time and reality requirements of scene system.
Keywords
natural scenes; rendering (computer graphics); solid modelling; 3ds file; large-scale scene system; marine simulator; openflight file; real-time shadow rendering; redundant internal edge removal; scene management software; shadow volume algorithm; silhouette edge determination; vertex shader; z-fail algorithm; z-pass algorithm; Graphics; Large-scale systems; Layout; Light sources; Power system management; Real time systems; Rendering (computer graphics); Shadow mapping; Sun; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
Conference_Location
Sichuan
Print_ISBN
0-7695-2929-1
Type
conf
DOI
10.1109/ICIG.2007.79
Filename
4297226
Link To Document