• DocumentCode
    3348508
  • Title

    Study of flame simulation based on dynamic video texture

  • Author

    Fan Zhen-ping ; Bai Kang

  • Author_Institution
    Sch. of Control Sci. & Eng., North China Electr. Power Univ., Baoding, China
  • Volume
    4
  • fYear
    2011
  • fDate
    26-28 July 2011
  • Firstpage
    1863
  • Lastpage
    1866
  • Abstract
    A method based on Video texture is introduced to solve the problem of real-time and reality of flame simulation. Video texture is a new media, which has qualities between those of a photography and a video. The key problem of video texture synthesis is how to find and display repeatable video segments. This method can enhance rendering quality significantly, and meet requirements of real-time.
  • Keywords
    chemically reactive flow; flames; flow simulation; flow visualisation; image enhancement; image segmentation; image texture; photography; rendering (computer graphics); video signal processing; dynamic video texture synthesis; flame simulation; flame simulation reality; photography; real-time problem solving; rendering quality enhancement; repeatable video segment display; Computational modeling; Fires; Frequency synthesizers; Mathematical model; Real time systems; Streaming media; Visualization; L2 distance; dynamic video texture; flame video;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Natural Computation (ICNC), 2011 Seventh International Conference on
  • Conference_Location
    Shanghai
  • ISSN
    2157-9555
  • Print_ISBN
    978-1-4244-9950-2
  • Type

    conf

  • DOI
    10.1109/ICNC.2011.6022431
  • Filename
    6022431