DocumentCode
3348508
Title
Study of flame simulation based on dynamic video texture
Author
Fan Zhen-ping ; Bai Kang
Author_Institution
Sch. of Control Sci. & Eng., North China Electr. Power Univ., Baoding, China
Volume
4
fYear
2011
fDate
26-28 July 2011
Firstpage
1863
Lastpage
1866
Abstract
A method based on Video texture is introduced to solve the problem of real-time and reality of flame simulation. Video texture is a new media, which has qualities between those of a photography and a video. The key problem of video texture synthesis is how to find and display repeatable video segments. This method can enhance rendering quality significantly, and meet requirements of real-time.
Keywords
chemically reactive flow; flames; flow simulation; flow visualisation; image enhancement; image segmentation; image texture; photography; rendering (computer graphics); video signal processing; dynamic video texture synthesis; flame simulation; flame simulation reality; photography; real-time problem solving; rendering quality enhancement; repeatable video segment display; Computational modeling; Fires; Frequency synthesizers; Mathematical model; Real time systems; Streaming media; Visualization; L2 distance; dynamic video texture; flame video;
fLanguage
English
Publisher
ieee
Conference_Titel
Natural Computation (ICNC), 2011 Seventh International Conference on
Conference_Location
Shanghai
ISSN
2157-9555
Print_ISBN
978-1-4244-9950-2
Type
conf
DOI
10.1109/ICNC.2011.6022431
Filename
6022431
Link To Document