Title :
Progressive coding of 3D textured graphic model via joint mesh-texture optimization
Author :
Yang, Sheng ; Shen, Meiyin ; Kuo, C. C Jay
Author_Institution :
Dept. of Electr. Eng., Univ. of Southern California, Los Angeles, CA, USA
Abstract :
Progressive coding of 3D textured graphic models using a joint mesh-texture optimization technique is investigated in this work. The mesh and texture data of a model are first fed into their respective compression modules to result in a series of levels of details. Then, for a given viewpoint, a rate-distortion surface is generated using these mesh and texture data. Afterwards, an optimal path over the rate-distortion surface is determined by the steepest descent algorithm. To achieve progressive transmission, the mesh and texture are transmitted in a certain ratio along the optimal path to provide the best visual quality for the given viewpoint. For further generalization, a layered sampling algorithm is proposed to deal with an arbitrary viewing angle. The performance of the proposed joint mesh-texture progressive coding algorithm is demonstrated by experimental results.
Keywords :
image coding; image representation; image texture; mesh generation; optimisation; rendering (computer graphics); 3D textured graphic models; arbitrary viewing angle; data compression modules; detail levels; given viewpoint visual quality; image rendering; image representation; joint mesh-texture optimization; layered sampling algorithm; progressive coding; progressive transmission; rate-distortion surface; steepest descent algorithm; Bit rate; Displays; Distortion measurement; Graphics; Image coding; Mesh generation; Rate-distortion; Rendering (computer graphics); Sampling methods; Surface texture;
Conference_Titel :
Acoustics, Speech, and Signal Processing, 2004. Proceedings. (ICASSP '04). IEEE International Conference on
Print_ISBN :
0-7803-8484-9
DOI :
10.1109/ICASSP.2004.1327268