DocumentCode
3350384
Title
Real-time tissue deformation and image rendering for computer simulation
Author
Yin, Qian ; Yuan, Zhiyong ; Wei, ZuKuan ; Zheng, Xin
Author_Institution
Coll. of Inf. Sci. & Technol., Beijing Normal Univ., Beijing
fYear
2008
fDate
21-24 Sept. 2008
Firstpage
980
Lastpage
983
Abstract
Application of Virtual Reality (VR) has attracted many researchers in computer simulation fields. In this paper, an improved mass-spring model is proposed aiming at realistic simulation of tissue deformation. Firstly, virtual springs are proposed to represent the surface. Secondly, Verlet integration is applied to calculate the position of mass points during deformation without explicit computation of their velocities. Finally, a bilinear interpolation method is employed to generate a smooth mesh to render the deformed surface. The proposed method has been implemented using OpenGL which generates realistic deformation images in real-time.
Keywords
biological tissues; biology computing; deformation; interpolation; virtual reality; OpenGL; Verlet integration; bilinear interpolation method; image rendering; mass points; mass-spring model; real-time tissue deformation; virtual reality; virtual springs; Application software; Computational modeling; Computer simulation; Deformable models; Image generation; Interpolation; Mesh generation; Rendering (computer graphics); Springs; Virtual reality; Computer Simulation; Deformation; Improved Mass-Spring Model; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Cybernetics and Intelligent Systems, 2008 IEEE Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-1673-8
Electronic_ISBN
978-1-4244-1674-5
Type
conf
DOI
10.1109/ICCIS.2008.4670805
Filename
4670805
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