• DocumentCode
    3350384
  • Title

    Real-time tissue deformation and image rendering for computer simulation

  • Author

    Yin, Qian ; Yuan, Zhiyong ; Wei, ZuKuan ; Zheng, Xin

  • Author_Institution
    Coll. of Inf. Sci. & Technol., Beijing Normal Univ., Beijing
  • fYear
    2008
  • fDate
    21-24 Sept. 2008
  • Firstpage
    980
  • Lastpage
    983
  • Abstract
    Application of Virtual Reality (VR) has attracted many researchers in computer simulation fields. In this paper, an improved mass-spring model is proposed aiming at realistic simulation of tissue deformation. Firstly, virtual springs are proposed to represent the surface. Secondly, Verlet integration is applied to calculate the position of mass points during deformation without explicit computation of their velocities. Finally, a bilinear interpolation method is employed to generate a smooth mesh to render the deformed surface. The proposed method has been implemented using OpenGL which generates realistic deformation images in real-time.
  • Keywords
    biological tissues; biology computing; deformation; interpolation; virtual reality; OpenGL; Verlet integration; bilinear interpolation method; image rendering; mass points; mass-spring model; real-time tissue deformation; virtual reality; virtual springs; Application software; Computational modeling; Computer simulation; Deformable models; Image generation; Interpolation; Mesh generation; Rendering (computer graphics); Springs; Virtual reality; Computer Simulation; Deformation; Improved Mass-Spring Model; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cybernetics and Intelligent Systems, 2008 IEEE Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-1673-8
  • Electronic_ISBN
    978-1-4244-1674-5
  • Type

    conf

  • DOI
    10.1109/ICCIS.2008.4670805
  • Filename
    4670805