DocumentCode :
3350639
Title :
Adaptive techniques for real-time haptic and visual simulation of bone dissection
Author :
Agus, Marco ; Giachetti, Andrea ; Gobbetti, Enrico ; Zanetti, Gianluigi ; Zorcolo, Antonio
Author_Institution :
VI Strada Ovest, Uta, Italy
fYear :
2003
fDate :
22-26 March 2003
Firstpage :
102
Lastpage :
109
Abstract :
Bone dissection is an important component of many surgical procedures. In this paper we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.
Keywords :
bone; computer based training; digital simulation; haptic interfaces; medical computing; real-time systems; surgery; virtual reality; adaptive techniques; bone erosion; contact forces; debris accumulation; multi-resolution representation; real-time haptic simulation; surgery; time-critical particle system; training system; virtual bone dissection simulation; virtual reality; visual simulation; Bones; Cadaver; Computational modeling; Frequency; Haptic interfaces; Humans; Irrigation; Surgery; Time factors; Visual effects;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2003. Proceedings. IEEE
ISSN :
1087-8270
Print_ISBN :
0-7695-1882-6
Type :
conf
DOI :
10.1109/VR.2003.1191127
Filename :
1191127
Link To Document :
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