DocumentCode :
3351056
Title :
The dichotomy of presence elements: the where and what
Author :
Cho, Dongsik ; Park, Jihye ; Kim, Gerard Jounghyun ; Hong, Sangwoo ; Han, Sungho ; Lee, Seungyong
Author_Institution :
Dept. of Comput. Sci., Pohang Univ. of Sci. & Technol., Kyungbuk, South Korea
fYear :
2003
fDate :
22-26 March 2003
Firstpage :
273
Lastpage :
274
Abstract :
One of the goals and defining characteristics of virtual reality systems is to create "presence" and fool the user into believing that one is, or is doing something "in" the synthetic environment. Most research and papers on presence to date have been directed toward coming up with the definitions of presence, and based on them, identifying key elements that affect presence. We carried out an elaborate experiment in which presence levels were measured (with subjective questionnaire) in test virtual worlds configured with different combinations of six visual presence elements.
Keywords :
human factors; user interfaces; virtual reality; experiment; human factors; presence elements; user interface; virtual reality systems; virtual worlds; Computer science; Deformable models; Geometry; Hardware; Industrial engineering; Marine animals; Motion analysis; Solid modeling; Testing; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2003. Proceedings. IEEE
ISSN :
1087-8270
Print_ISBN :
0-7695-1882-6
Type :
conf
DOI :
10.1109/VR.2003.1191155
Filename :
1191155
Link To Document :
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