DocumentCode
3351075
Title
The blue-c distributed scene graph
Author
Naef, Martin ; Lamboray, Edouard ; Staadt, Oliver ; Gross, Markus
Author_Institution
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Zurich, Switzerland
fYear
2003
fDate
22-26 March 2003
Firstpage
275
Lastpage
276
Abstract
We present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene graph maintaining full synchronization down to vertex and texel level. We propose a synchronization scheme including customizable, relaxed locking mechanisms. We demonstrate the functionality of our toolkit with two prototype applications in our high-performance virtual reality and visual simulation environment.
Keywords
groupware; programming environments; synchronisation; user interfaces; virtual reality; OpenGL Performer toolkit; blue-c distributed scene graph; collaborative immersive virtual environment; high-performance virtual reality; relaxed locking mechanisms; synchronization; visual simulation environment; Collaboration; Computer architecture; Computer graphics; Computer science; Identity management systems; Layout; Rendering (computer graphics); Video sharing; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2003. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7695-1882-6
Type
conf
DOI
10.1109/VR.2003.1191157
Filename
1191157
Link To Document