• DocumentCode
    3352565
  • Title

    Simulation of multimedia systems based on actors and QoSsynchronizers

  • Author

    Fortino, Giancarlo ; Nigro, Libero

  • Author_Institution
    Dipt. di Elettronica, Inf. e Sistemistica, Calabria Univ., Italy
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    120
  • Lastpage
    127
  • Abstract
    This paper describes a variant of the actor model suited to the development of multimedia systems. The actor model centers on non-overkilling concurrency and customizable constraint-directed scheduling. A distributed multimedia system consists of a collection of actors interacting with one another to fulfil a common goal, e.g., interactive videoconference, video recording on-demand, etc. Timing synchronization rests on reflective actors (QoSsynchronizers) which filter actor messages and schedule them according to application-dependent QoS parameters. Requirements of a multimedia system can be formalized by Time Stream Petri Nets. In order to support QoS constraints analysis and validation, media actors are then prototyped under simulation by exploiting the flexibility of the adopted actor model to operate transparently under real or virtual time. The transition from the modeling, to analysis, down through to the implementation stages is therefore seamless. The paper describes the application of the methodology to the development of a lip-sync filter for live or on-demand multimedia sessions and reports some collected experimental results
  • Keywords
    Petri nets; digital simulation; multimedia systems; quality of service; scheduling; synchronisation; QoSsynchronizers; Time Stream Petri Nets; actors; application-dependent quality of service; customizable constraint-directed scheduling; lip-sync filter; multimedia systems; nonoverkilling concurrency; on-demand multimedia; real time system; simulation; timing synchronization; virtual time; Analytical models; Concurrent computing; Filters; Multimedia systems; Petri nets; Streaming media; Timing; Video recording; Videoconference; Virtual prototyping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Interactive Simulation and Real-Time Applications, 1999. Proceedings. 3rd IEEE International Workshop on
  • Conference_Location
    Greenbelt, MD
  • Print_ISBN
    0-7695-0459-0
  • Type

    conf

  • DOI
    10.1109/DISRTA.1999.807733
  • Filename
    807733