• DocumentCode
    3352789
  • Title

    A framework for the haptic rendering of the human hand

  • Author

    Stergiopoulos, Panagiotis ; Moreau, Guillaume ; Ammi, Mehdi ; Fuchs, Philippe

  • Author_Institution
    Robotics Center, Ecole des Mines de Paris, France
  • fYear
    2003
  • fDate
    22-23 March 2003
  • Firstpage
    340
  • Lastpage
    347
  • Abstract
    In this paper we present a framework that allows the haptic rendering of interactions between the human hand and a virtual environment consisting of polygonal objects. The proposed solution creates a representation of the human hand through simple geometric primitives (spheres, cylinders etc.) and allows the fast collision detection and calculation of forces of interaction. The forces are calculated with precision and smoothness, especially at the fingertips, where the human haptic perception is more sensitive. The area of each contacted region is taken into account to correctly weigh the importance of each force we calculate. The objective is to give a simulation tool that will allow the use of exoskeletons for the human hand with an improved level of precision, which is necessary for the correct evaluation of these haptic devices and their efficient use.
  • Keywords
    force feedback; haptic interfaces; rendering (computer graphics); virtual reality; collision detection; geometric primitives; haptic rendering; human hand; human haptic perception; polygonal objects; simulation tool; virtual environment; Exoskeletons; Fingers; Haptic interfaces; Humans; Probes; Solid modeling; Spline; Surface reconstruction; Surface topography; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings. 11th Symposium on
  • Print_ISBN
    0-7695-1890-7
  • Type

    conf

  • DOI
    10.1109/HAPTIC.2003.1191306
  • Filename
    1191306