DocumentCode
3352789
Title
A framework for the haptic rendering of the human hand
Author
Stergiopoulos, Panagiotis ; Moreau, Guillaume ; Ammi, Mehdi ; Fuchs, Philippe
Author_Institution
Robotics Center, Ecole des Mines de Paris, France
fYear
2003
fDate
22-23 March 2003
Firstpage
340
Lastpage
347
Abstract
In this paper we present a framework that allows the haptic rendering of interactions between the human hand and a virtual environment consisting of polygonal objects. The proposed solution creates a representation of the human hand through simple geometric primitives (spheres, cylinders etc.) and allows the fast collision detection and calculation of forces of interaction. The forces are calculated with precision and smoothness, especially at the fingertips, where the human haptic perception is more sensitive. The area of each contacted region is taken into account to correctly weigh the importance of each force we calculate. The objective is to give a simulation tool that will allow the use of exoskeletons for the human hand with an improved level of precision, which is necessary for the correct evaluation of these haptic devices and their efficient use.
Keywords
force feedback; haptic interfaces; rendering (computer graphics); virtual reality; collision detection; geometric primitives; haptic rendering; human hand; human haptic perception; polygonal objects; simulation tool; virtual environment; Exoskeletons; Fingers; Haptic interfaces; Humans; Probes; Solid modeling; Spline; Surface reconstruction; Surface topography; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings. 11th Symposium on
Print_ISBN
0-7695-1890-7
Type
conf
DOI
10.1109/HAPTIC.2003.1191306
Filename
1191306
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