Title :
Haptic texture generation - a heuristic method for virtual body structures
Author :
Acosta, Eric ; Temkin, Bharti ; Griswold, John A. ; Deeb, Sammy A. ; Haluck, Randy S.
Author_Institution :
Dept. of Comput. Sci., Texas Tech. Univ., Lubbock, TX, USA
Abstract :
The integration of haptic technology with virtual body structures (VBS) has allowed us to start developing a library of 3D haptic anatomical structures (3D-HAS). This library provides a stepping stone to future surgical training simulations. A number of difficulties must be overcome in order to create a realistic sense of touch. One of the problems is that the data of in-vivo tissue compliance properties needed to generate credible output forces does not exist. Without this “haptic texture”, the sense-of-touch component remains relatively primitive and unrealistic. In this paper, we describe a system that generates VBS using Visible Human segmented data and adds haptic texture, thus creating 3D-HAS. The system integrates an algorithm for the generation of VBS with a graphics-to-haptic (G2H) tool that makes arbitrary 3D objects haptic without any additional programming. A method of creating, modifying and applying heuristic texture data is also describe. The system makes it possible for an expert in the field of anatomy or surgery, to generate a haptic texture that is appropriate to a given anatomical structure. Once generated, the haptic texture can be saved as a part of a heuristic database of tissue properties. The goal of this work is to create a library 3D structures with haptic textures that can be used as canonical models for the development of surgical simulations
Keywords :
biological tissues; biomechanics; biomedical education; computer based training; digital simulation; elastic constants; haptic interfaces; heuristic programming; medical computing; medical information systems; virtual reality; 3D haptic anatomical structure library; Visible Human segmented data; canonical models; graphics-to-haptic tool; haptic texture generation; heuristic database; heuristic method; heuristic texture data; in-vivo tissue compliance properties; output forces; realistic touch sense; surgical training simulations; tissue properties database; virtual body structures; Anatomical structure; Anatomy; Computational modeling; Computer simulation; Databases; Haptic interfaces; Humans; Libraries; Medical simulation; Surgery;
Conference_Titel :
Computer-Based Medical Systems, 2001. CBMS 2001. Proceedings. 14th IEEE Symposium on
Conference_Location :
Bethesda, MD
Print_ISBN :
0-7695-1004-3
DOI :
10.1109/CBMS.2001.941752