DocumentCode :
3355687
Title :
Just in time Entertainment Deployment on Mobile Platforms
Author :
Lefèvre, Laurent ; Pierson, Jean-Marc
Author_Institution :
INRIA /LIP (UMR CNRS, INRIA, ENS, UCB), de Lyon, France
fYear :
2006
fDate :
19-25 Feb. 2006
Firstpage :
117
Lastpage :
117
Abstract :
Managing the deployment of Games on mobile phones can be really complex. Developers have to create multiple versions of the applications, even if they write it in Java. There is thus a need for generic tools to help programmers in the task of building mobile games, that means to optimize their packaging and deployment on the end-users phones. Active and programmable networks allow deployment of dynamic new services for data transport. In this paper, we describe how to use an active network solution to perform dynamic packaging and deployment of applications on cellular mobiles and to face heterogeneity of platforms. 1 We describe the overall architecture, discuss further possibilities of the platform as well as experimental results.
Keywords :
active network; mobile game deployment; mobile platforms; network emulation; Cellular networks; Collaborative work; Emulation; Graphics; Java; Layout; Mobile handsets; Packaging; Programming profession; Virtual machining; active network; mobile game deployment; mobile platforms; network emulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Telecommunications, 2006. AICT-ICIW '06. International Conference on Internet and Web Applications and Services/Advanced International Conference on
Print_ISBN :
0-7695-2522-9
Type :
conf
DOI :
10.1109/AICT-ICIW.2006.121
Filename :
1602250
Link To Document :
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