• DocumentCode
    3355687
  • Title

    Just in time Entertainment Deployment on Mobile Platforms

  • Author

    Lefèvre, Laurent ; Pierson, Jean-Marc

  • Author_Institution
    INRIA /LIP (UMR CNRS, INRIA, ENS, UCB), de Lyon, France
  • fYear
    2006
  • fDate
    19-25 Feb. 2006
  • Firstpage
    117
  • Lastpage
    117
  • Abstract
    Managing the deployment of Games on mobile phones can be really complex. Developers have to create multiple versions of the applications, even if they write it in Java. There is thus a need for generic tools to help programmers in the task of building mobile games, that means to optimize their packaging and deployment on the end-users phones. Active and programmable networks allow deployment of dynamic new services for data transport. In this paper, we describe how to use an active network solution to perform dynamic packaging and deployment of applications on cellular mobiles and to face heterogeneity of platforms. 1 We describe the overall architecture, discuss further possibilities of the platform as well as experimental results.
  • Keywords
    active network; mobile game deployment; mobile platforms; network emulation; Cellular networks; Collaborative work; Emulation; Graphics; Java; Layout; Mobile handsets; Packaging; Programming profession; Virtual machining; active network; mobile game deployment; mobile platforms; network emulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Telecommunications, 2006. AICT-ICIW '06. International Conference on Internet and Web Applications and Services/Advanced International Conference on
  • Print_ISBN
    0-7695-2522-9
  • Type

    conf

  • DOI
    10.1109/AICT-ICIW.2006.121
  • Filename
    1602250