DocumentCode
3355687
Title
Just in time Entertainment Deployment on Mobile Platforms
Author
Lefèvre, Laurent ; Pierson, Jean-Marc
Author_Institution
INRIA /LIP (UMR CNRS, INRIA, ENS, UCB), de Lyon, France
fYear
2006
fDate
19-25 Feb. 2006
Firstpage
117
Lastpage
117
Abstract
Managing the deployment of Games on mobile phones can be really complex. Developers have to create multiple versions of the applications, even if they write it in Java. There is thus a need for generic tools to help programmers in the task of building mobile games, that means to optimize their packaging and deployment on the end-users phones. Active and programmable networks allow deployment of dynamic new services for data transport. In this paper, we describe how to use an active network solution to perform dynamic packaging and deployment of applications on cellular mobiles and to face heterogeneity of platforms. 1 We describe the overall architecture, discuss further possibilities of the platform as well as experimental results.
Keywords
active network; mobile game deployment; mobile platforms; network emulation; Cellular networks; Collaborative work; Emulation; Graphics; Java; Layout; Mobile handsets; Packaging; Programming profession; Virtual machining; active network; mobile game deployment; mobile platforms; network emulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Telecommunications, 2006. AICT-ICIW '06. International Conference on Internet and Web Applications and Services/Advanced International Conference on
Print_ISBN
0-7695-2522-9
Type
conf
DOI
10.1109/AICT-ICIW.2006.121
Filename
1602250
Link To Document