• DocumentCode
    3356165
  • Title

    A Study on China´s online games development trend

  • Author

    Lin, Li ; Cao, Dirong ; Yin, Xu

  • Author_Institution
    Coll. of Econ. & Manage., Chongqing Univ. of Posts & Telecommun., Chongqing, China
  • fYear
    2010
  • fDate
    26-28 June 2010
  • Firstpage
    1725
  • Lastpage
    1728
  • Abstract
    Since 2006, China´s online game industry, there have been some new development trends and business models. In this paper, an analysis of the new online games, such as “Happy Farm”, “Journey” and “Tianxia II” and so on. Discusses the current trends of China´s online games, and China´s current development of online games trends are mainly followed by: China´s online game competition has become increasingly fierce, Large-scale enterprises´ advantage of the company´s market share is no longer obvious; online games fee free business model has gradually become the mainstream model of the network game operators, relying on props model is increasingly becoming a liberal model of the profitability of online games; pay attention to the different needs of the major games and game developers will be the successful experience of the key factors. In our research-based, we put forward China´s online games business development strategies and recommendations: Online games operators and the national industry associations should establish an active partnership, to draw up industry standards, relevant laws, regulations, to improve the industry operating environment; together to promote “healthy online games” to strengthen the industrial chain of cooperation between the relevant enterprises and establish a customer-oriented game development mechanism.
  • Keywords
    computer games; China online game industry; customer-oriented game development mechanism; healthy online games promotion; online game competition; online games business development; online games development trend; Communication industry; Consumer electronics; Context modeling; Educational institutions; Environmental economics; Games; IP networks; Marketing and sales; Mobile handsets; Toy industry; healthy online games; network Online games; new trends; props profit;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mechanic Automation and Control Engineering (MACE), 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-7737-1
  • Type

    conf

  • DOI
    10.1109/MACE.2010.5536050
  • Filename
    5536050