• DocumentCode
    3356814
  • Title

    An example of machine game playing by virtual instruments

  • Author

    Hui-Juan Ye ; Xin-Ye Wang

  • Author_Institution
    Dept. of Weaponry Eng., Naval Univ. of Eng., Wuhan, China
  • Volume
    2
  • fYear
    2013
  • fDate
    16-18 Dec. 2013
  • Firstpage
    899
  • Lastpage
    903
  • Abstract
    This paper designs a LABVIEW program that can automatically play against a computer game called lianliankan. Real-time cracking of an image-based game is an interesting and comprehensive project. This paper fulfils all the necessary steps of cracking, such as real-time image acquisition by screen capture, machine recognition of the pictures, implementation of a matching algorithm and mouse movement control, all under the unified platform of LABVIEW. This paper can be used as an example for the teaching of a virtual instrument, or as a reference for advanced applications such as robotics.
  • Keywords
    computer games; computer vision; virtual instrumentation; LABVIEW program; computer game; image-based game; lianliankan; machine game; machine vision; matching algorithm; mouse movement control; real-time cracking; virtual instruments; Games; Hardware; Instruments; Machine vision; Matrix converters; Mice; Programming; computer game; machine vision;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing (CISP), 2013 6th International Congress on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4799-2763-0
  • Type

    conf

  • DOI
    10.1109/CISP.2013.6745292
  • Filename
    6745292