• DocumentCode
    3358865
  • Title

    An event architecture for distributed interactive multisensory rendering

  • Author

    Edmunds, Timothy ; Pai, Dinesh K.

  • Author_Institution
    Rutgers Univ., New Brunswick, NJ
  • fYear
    2006
  • fDate
    22-25 Oct. 2006
  • Firstpage
    197
  • Lastpage
    202
  • Abstract
    We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions into a series of discrete, perceptually significant events, and structure the application architecture within this event-based context. We analyze the sources of latency, and develop a framework for event prediction and scheduling. Our framework decouples synchronization from latency, and uses prediction to reduce latency when possible. We evaluate the performance of the architecture using vision-based motion sensing and multisensory rendering using haptics, sounds, and graphics. The architecture makes it easy to achieve good performance using commodity off-the-shelf hardware.
  • Keywords
    augmented reality; rendering (computer graphics); software architecture; commodity off-the-shelf hardware; distributed interactive multisensory rendering; event architecture; event-based context; interactive virtual environments; vision-based motion sensing; Augmented reality; Computer displays; Computer networks; Delay; Frequency synchronization; Graphics; Haptic interfaces; Rendering (computer graphics); Trajectory; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2006. ISMAR 2006. IEEE/ACM International Symposium on
  • Conference_Location
    Santa Barbard, CA
  • Print_ISBN
    1-4244-0650-1
  • Electronic_ISBN
    1-4244-0651-X
  • Type

    conf

  • DOI
    10.1109/ISMAR.2006.297814
  • Filename
    4079276