• DocumentCode
    3366390
  • Title

    Animation in the virtual world

  • Author

    Green, Mark

  • Author_Institution
    Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta., Canada
  • fYear
    1996
  • fDate
    3-4 Jun 1996
  • Firstpage
    5
  • Lastpage
    12
  • Abstract
    Most virtual environments are sterile places where the objects rarely interact with each other, and the user moves through the space as if most of the objects weren´t there. Interesting virtual environments require a high level of user interaction. The user must be able to interact with the objects in the environment, and there must be interesting activities occurring in the environment. Providing this level of interaction is a major challenge to both the virtual reality and animation research communities, and forms a fertile research area. The paper identifies some of the major issues in providing interesting behaviors for virtual environments. Some of these issues are illustrated by the problems we encountered when producing a virtual environment for skiing. The paper also outlines an approach to solving some of the problems with behaviors for virtual environments
  • Keywords
    computer animation; human factors; humanities; sport; virtual reality; animation research communities; interesting behaviors; skiing; user interaction; virtual environments; virtual reality; virtual world; Animation; Geometry; Graphics; Legged locomotion; Object oriented modeling; Packaging; Software; Solid modeling; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation '96. Proceedings
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-8186-7588-8
  • Type

    conf

  • DOI
    10.1109/CA.1996.540481
  • Filename
    540481