DocumentCode :
3366390
Title :
Animation in the virtual world
Author :
Green, Mark
Author_Institution :
Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta., Canada
fYear :
1996
fDate :
3-4 Jun 1996
Firstpage :
5
Lastpage :
12
Abstract :
Most virtual environments are sterile places where the objects rarely interact with each other, and the user moves through the space as if most of the objects weren´t there. Interesting virtual environments require a high level of user interaction. The user must be able to interact with the objects in the environment, and there must be interesting activities occurring in the environment. Providing this level of interaction is a major challenge to both the virtual reality and animation research communities, and forms a fertile research area. The paper identifies some of the major issues in providing interesting behaviors for virtual environments. Some of these issues are illustrated by the problems we encountered when producing a virtual environment for skiing. The paper also outlines an approach to solving some of the problems with behaviors for virtual environments
Keywords :
computer animation; human factors; humanities; sport; virtual reality; animation research communities; interesting behaviors; skiing; user interaction; virtual environments; virtual reality; virtual world; Animation; Geometry; Graphics; Legged locomotion; Object oriented modeling; Packaging; Software; Solid modeling; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation '96. Proceedings
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-8186-7588-8
Type :
conf
DOI :
10.1109/CA.1996.540481
Filename :
540481
Link To Document :
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