DocumentCode
3366390
Title
Animation in the virtual world
Author
Green, Mark
Author_Institution
Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta., Canada
fYear
1996
fDate
3-4 Jun 1996
Firstpage
5
Lastpage
12
Abstract
Most virtual environments are sterile places where the objects rarely interact with each other, and the user moves through the space as if most of the objects weren´t there. Interesting virtual environments require a high level of user interaction. The user must be able to interact with the objects in the environment, and there must be interesting activities occurring in the environment. Providing this level of interaction is a major challenge to both the virtual reality and animation research communities, and forms a fertile research area. The paper identifies some of the major issues in providing interesting behaviors for virtual environments. Some of these issues are illustrated by the problems we encountered when producing a virtual environment for skiing. The paper also outlines an approach to solving some of the problems with behaviors for virtual environments
Keywords
computer animation; human factors; humanities; sport; virtual reality; animation research communities; interesting behaviors; skiing; user interaction; virtual environments; virtual reality; virtual world; Animation; Geometry; Graphics; Legged locomotion; Object oriented modeling; Packaging; Software; Solid modeling; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '96. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-8186-7588-8
Type
conf
DOI
10.1109/CA.1996.540481
Filename
540481
Link To Document