DocumentCode
3366569
Title
Simulation of static and dynamic wrinkles of skin
Author
Wu, Yin ; Kalra, Prem ; Thalmann, Nadia Magnenat
Author_Institution
MIRAlab, CUI, Geneva Univ., Switzerland
fYear
1996
fDate
3-4 Jun 1996
Firstpage
90
Lastpage
97
Abstract
Wrinkles are an extremely important contribution for enhancing the realism of human figure models. We present an approach to generate static and dynamic wrinkles on human skin. For the static model, we consider micro and macro structures of the skin surface geometry. For the wrinkle dynamics, an approach using a biomechanical skin model is employed. The tile texture patterns in the micro structure of skin surface are created using planar Delaunay triangulation. Functions of barycentric coordinates are applied to simulate the curved ridges. The visible (macro) flexure lines which may form wrinkles are predefined edges on the micro structure. These lines act as constraints for the hierarchical triangulation process. Furthermore, the dynamics of expressive wrinkles-controlling their depth and fold-is modeled according to the principal strain of the deformed skin surface. Bump texture mapping is used for skin rendering
Keywords
biomechanics; computational geometry; computer animation; image texture; mesh generation; realistic images; rendering (computer graphics); skin; barycentric coordinates; biomechanical skin model; bump texture mapping; curved ridge simulation; deformed skin surface; human figure model realism; planar Delaunay triangulation; skin rendering; skin surface; skin surface geometry; skin wrinkle simulation; static model; texture patterns; Animation; Biological system modeling; Capacitive sensors; Deformable models; Geometry; Humans; Lattices; Skin; Solid modeling; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '96. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-8186-7588-8
Type
conf
DOI
10.1109/CA.1996.540491
Filename
540491
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