DocumentCode :
3366602
Title :
Facial animation
Author :
Dubreuil, Nicolas ; Bechmann, Dominique
Author_Institution :
Dept. d´´Inf., Univ. Louis Pasteur, Strasbourg, France
fYear :
1996
fDate :
3-4 Jun 1996
Firstpage :
98
Lastpage :
109
Abstract :
We present an application to facial animation of the DOGMA (Deformation Of Geometrical Model Animated) model. We describe an order-controlled animation, where a first set of orders simulate the contraction of different facial muscles, a second some facial expressions. The main interest of this method is the manipulation of faces with various shape. Since the deformations given by the animation model DOGMA are space deformations, the only necessity is a hierarchical structuring of the different face components. With this method the same facial animation order can easily be used for various objects with different shapes, if they present the same hierarchical structuring
Keywords :
computational geometry; computer animation; muscle; realistic images; DOGMA model; Deformation Of Geometrical Model Animated; facial animation; facial expressions; facial muscle contraction; hierarchical structuring; order-controlled animation; space deformations; Bones; Contracts; Control systems; Deformable models; Facial animation; Facial muscles; Psychology; Shape control; Skin; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation '96. Proceedings
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-8186-7588-8
Type :
conf
DOI :
10.1109/CA.1996.540492
Filename :
540492
Link To Document :
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