DocumentCode :
3367192
Title :
Proximal user interfaces for control
Author :
Basden, Andrew
Author_Institution :
Inf. Syst. Inst., Salford Univ., UK
fYear :
2001
fDate :
2001
Firstpage :
165
Lastpage :
170
Abstract :
This author argues that the assumptions behind traditional user interface (UI) design mitigate against the user being directly engaged with the tool. So a new paradigm has been proposed, that of proximal tool, to replace the older one, of distal agent, in guiding UI research and development. Nine principles of proximal user interface are discussed, with an indication of how they have been implemented in a knowledge mapping toolkit and manifested in a computer game. If the new paradigm is adopted, a number of issues must be critically re-examined. Standardization of look and feel must be replaced by a notion of appropriateness
Keywords :
human factors; user interfaces; clutter; direct semantics; graded effort; proximal user interfaces; visual cues;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Human Interfaces in Control Rooms, Cockpits and Command Centres, 2001. People in Control. The Second International Conference on (IEE Conf. Publ. No. 481)
Conference_Location :
Manchester
ISSN :
0537-9989
Print_ISBN :
0-85296-742-X
Type :
conf
DOI :
10.1049/cp:20010455
Filename :
942733
Link To Document :
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