Title :
Proximal user interfaces for control
Author_Institution :
Inf. Syst. Inst., Salford Univ., UK
Abstract :
This author argues that the assumptions behind traditional user interface (UI) design mitigate against the user being directly engaged with the tool. So a new paradigm has been proposed, that of proximal tool, to replace the older one, of distal agent, in guiding UI research and development. Nine principles of proximal user interface are discussed, with an indication of how they have been implemented in a knowledge mapping toolkit and manifested in a computer game. If the new paradigm is adopted, a number of issues must be critically re-examined. Standardization of look and feel must be replaced by a notion of appropriateness
Keywords :
human factors; user interfaces; clutter; direct semantics; graded effort; proximal user interfaces; visual cues;
Conference_Titel :
Human Interfaces in Control Rooms, Cockpits and Command Centres, 2001. People in Control. The Second International Conference on (IEE Conf. Publ. No. 481)
Conference_Location :
Manchester
Print_ISBN :
0-85296-742-X
DOI :
10.1049/cp:20010455