DocumentCode :
3367399
Title :
How to put the real world into a 3D aircraft display
Author :
Alm, Torbjörn
Author_Institution :
Linkoping Inst. of Technol., Sweden
fYear :
2001
fDate :
2001
Firstpage :
223
Lastpage :
227
Abstract :
For the past two decades perspective displays (3D-displays) have been of interest as more or less substitutes for the 2D map displays in aircraft of today. Despite all research efforts as well as activities from the industry in this area the impact on real design has been limited: the lack of valuable depth cues in display prototypes used for demonstrations or research activities has been obvious. In this paper the nine, perceptual object-centered depth-cues summarized by Wickens (1992), were used as a base for further implementation oriented discussions. The overall conclusion from this analysis was that, with few exceptions, these cues are possible to implement and that this implementation has the potential to bring 3D-displays to the marketplace. This will give a substantial contribution to situational awareness and, thereby, to flight safety
Keywords :
aircraft displays; technological forecasting; 3D-display; aircraft display; depth cues; perspective displays; situational awareness;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Human Interfaces in Control Rooms, Cockpits and Command Centres, 2001. People in Control. The Second International Conference on (IEE Conf. Publ. No. 481)
Conference_Location :
Manchester
ISSN :
0537-9989
Print_ISBN :
0-85296-742-X
Type :
conf
DOI :
10.1049/cp:20010466
Filename :
942745
Link To Document :
بازگشت