DocumentCode
3372100
Title
VRML program slicing
Author
Maruyama, Hiroshi ; Araki, Keijiro
Author_Institution
NEC Software Kyushu Ltd., Japan
fYear
1999
fDate
1999
Firstpage
355
Lastpage
358
Abstract
VRML (Virtual Reality Modeling Language) is a programming language with promising effectiveness in describing cyberspace because of its real-time expressive power for 3D objects via the Internet. Concerning its 3D design, CAD tools can support static feature developments effectively, but currently, developments of dynamic features such as animation cannot be supported well, thus the tasks of debugging, testing, and behavior parameter adjustment become difficult. A program slicing technique is effective for such tasks. Thus we have applied it into VRML programs. In this paper, we studied VRML program structures and features, then proposed various kinds of dependency in VRML, and also proposed a VRML slicing approach based on such dependency. Finally we implemented several support tools
Keywords
computer animation; program debugging; program slicing; program testing; virtual reality languages; 3D objects; Internet; VRML program slicing; Virtual Reality Modeling Language; animation; behavior parameter adjustment; cyberspace; debugging; dependency; dynamic features; programming language; real-time expressive power; static feature; support tools; testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering Conference, 1999. (APSEC '99) Proceedings. Sixth Asia Pacific
Conference_Location
Takamatsu
Print_ISBN
0-7695-0509-0
Type
conf
DOI
10.1109/APSEC.1999.809623
Filename
809623
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