• DocumentCode
    3372100
  • Title

    VRML program slicing

  • Author

    Maruyama, Hiroshi ; Araki, Keijiro

  • Author_Institution
    NEC Software Kyushu Ltd., Japan
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    355
  • Lastpage
    358
  • Abstract
    VRML (Virtual Reality Modeling Language) is a programming language with promising effectiveness in describing cyberspace because of its real-time expressive power for 3D objects via the Internet. Concerning its 3D design, CAD tools can support static feature developments effectively, but currently, developments of dynamic features such as animation cannot be supported well, thus the tasks of debugging, testing, and behavior parameter adjustment become difficult. A program slicing technique is effective for such tasks. Thus we have applied it into VRML programs. In this paper, we studied VRML program structures and features, then proposed various kinds of dependency in VRML, and also proposed a VRML slicing approach based on such dependency. Finally we implemented several support tools
  • Keywords
    computer animation; program debugging; program slicing; program testing; virtual reality languages; 3D objects; Internet; VRML program slicing; Virtual Reality Modeling Language; animation; behavior parameter adjustment; cyberspace; debugging; dependency; dynamic features; programming language; real-time expressive power; static feature; support tools; testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering Conference, 1999. (APSEC '99) Proceedings. Sixth Asia Pacific
  • Conference_Location
    Takamatsu
  • Print_ISBN
    0-7695-0509-0
  • Type

    conf

  • DOI
    10.1109/APSEC.1999.809623
  • Filename
    809623