Title :
Tactical combat casualty care: Strategic issues of a serious simulation game development
Author :
Feron, Hwa ; Hofmann, Martin
Author_Institution :
Inst. fur Tech. Inf., Univ. der Bundeswehr Munchen, München, Germany
Abstract :
Serious game techniques permit rapid development of cost effective educational software but face two apparently conflicting objectives: efficiently teaching extremely complex subject matter (such as emergency medical care for a severely wounded, dying casualty) yet enhancing learning motivation by emphasizing game entertainment value. Our development strategy for a battlefield first aid training game for the German Federal Armed Forces resolves this contradiction by relying on separate development teams working in parallel, a pedagogical expert team concentrating on deciding how and in which form the medical principles are to be taught, and a game developer team best able to package that subject-matter in an attractive game with a motivating storyboard and an appealing graphics environment. After an overview of existing battlefield first aid training games and of the essential battlefield first aid procedures to be implemented and simulated, this paper presents concrete elements of our dual-team game development and modeling choices.
Keywords :
computer based training; computer games; courseware; digital simulation; military computing; German Federal Armed Forces; battlefield first aid procedures; battlefield first aid training game; dual-team game development; educational software; game developer team; game entertainment value; learning motivation; pedagogical expert team; serious simulation game development; strategic issues; tactical combat casualty care; Atmospheric modeling; Engines; Games; Injuries; Software; Training;
Conference_Titel :
Simulation Conference (WSC), Proceedings of the 2012 Winter
Conference_Location :
Berlin
Print_ISBN :
978-1-4673-4779-2
Electronic_ISBN :
0891-7736
DOI :
10.1109/WSC.2012.6465005