Title :
Gaming simulations with environmental trajectories that maximize information gain
Author :
Flotterod, G. ; Meijer, Sebastiaan
Author_Institution :
KTH R. Inst. of Technol., Stockholm, Sweden
Abstract :
Gaming simulations put real actors in simulated environments. Example applications are training and scenario analysis in transport operations and disaster management. Running a single gaming simulation is an expensive endeavor and therefore must be led through interesting scenario configurations to maximize the learning or research outcomes. This article presents an approach to automatically control the simulated environment in account for the real players´ behavior such that a maximum usability of the session is ensured. The approach accesses elements from discrete choice theory and provides the game designer with different options to tailor the type of learning. An archetypical application demonstrates the usefulness of the approach.
Keywords :
computer games; discrete event simulation; emergency management; disaster management; discrete choice theory; environmental trajectory; game designer; gaming simulations; information gain; maximum usability; scenario analysis; scenario configurations; simulated environments; training analysis; transport operations; Abstracts; Computational modeling; Computer aided software engineering; Computers; Concrete; Games; Trajectory;
Conference_Titel :
Simulation Conference (WSC), Proceedings of the 2012 Winter
Conference_Location :
Berlin
Print_ISBN :
978-1-4673-4779-2
Electronic_ISBN :
0891-7736
DOI :
10.1109/WSC.2012.6465068