DocumentCode :
3375043
Title :
Mixing translucent polygons with volumes
Author :
Kreeger, Kevin ; Kaufman, Arie
Author_Institution :
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear :
1999
fDate :
29-29 Oct. 1999
Firstpage :
191
Lastpage :
525
Abstract :
We present an algorithm which renders opaque and/or translucent polygons embedded within volumetric data. The processing occurs such that all objects are composited in the correct order, by rendering thin slabs of the translucent polygons between volume slices using slice-order volume rendering. We implemented our algorithm with OpenGL on current general-purpose graphics systems. We discuss our system implementation, speed and image quality, as well as the renderings of several mixed scenes.
Keywords :
computational geometry; data visualisation; rendering (computer graphics); OpenGL; general-purpose graphics systems; image quality; rendering; slice-order volume rendering; translucent polygons mixing; volumetric data; Biomedical imaging; Blood vessels; Computer science; Head; Humans; Layout; Magnetic resonance imaging; Prosthetics; Rendering (computer graphics); Surges;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization '99. Proceedings
Conference_Location :
San Francisco, CA, USA
ISSN :
1070-2385
Print_ISBN :
0-7803-5897-X
Type :
conf
DOI :
10.1109/VISUAL.1999.809887
Filename :
809887
Link To Document :
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