DocumentCode
3375060
Title
Multi-resolution multi-field ray tracing: a mathematical overview
Author
Gasparakis, C.
Author_Institution
Mitsubishi Electr. Inf. Technol. Center, USA
fYear
1999
fDate
29-29 Oct. 1999
Firstpage
199
Lastpage
206
Abstract
A rigorous mathematical review of ray tracing is presented. The concept of a generic voxel decoder acting on flexible voxel formats is introduced. The necessity of interpolating opacity weighted colors is proved, using a new definition of the blending process in terms of functional integrals. The continuum limit of the discrete opacity accumulation formula is presented, and its convexity properties are investigated. The issues pertaining to interpolation/classification order are discussed. The lighting equation is expressed in terms of opacity weighted colors. The multi-resolution (along the ray) correction of the opacity-weighted color is derived. The mathematics of filtering on the image plane are studied, and an upper limit of the local pixel size on the image plane is obtained. Interpolation of pixel values on the image plane is shown to be in-equivalent to blending of interpolated samples.
Keywords
data visualisation; interpolation; ray tracing; rendering (computer graphics); blending process; classification order; convexity properties; flexible voxel formats; functional integrals; generic voxel decoder; mathematical overview; multi-resolution multi-field ray tracing; opacity weighted colors interpolation; Color; Decoding; Equations; Information technology; Interpolation; Mathematics; Pipelines; Ray tracing; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization '99. Proceedings
Conference_Location
San Francisco, CA, USA
ISSN
1070-2385
Print_ISBN
0-7803-5897-X
Type
conf
DOI
10.1109/VISUAL.1999.809888
Filename
809888
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