DocumentCode :
3375092
Title :
Chip assembly in the PLAYOUT VLSI design system
Author :
Glasmacher, Klaus ; Zimmermann, Gerhard
Author_Institution :
Kaiserslautern Univ., Germany
fYear :
1992
fDate :
7-10 Sep 1992
Firstpage :
215
Lastpage :
221
Abstract :
Chip assembly in PLAYOUT is designed for top-down chip planning. An example of a three-level hierarchy demonstrates the new design strategy. Three-phase chip planning and chip assembly have close interaction to guarantee an exchange of constraints between levels of the hierarchy. Chip assembly is composed of two different functions: cell synthesis, and cell assembly. For cell synthesis, standard cell block layout is used to demonstrate a new strategy. Instead of generating the layouts of blocks in the same floorplan independently, layout proceeds in parallel and constraints like pin positions, shape and position of the blocks in the floorplan are exchanged dynamically. This method results in excellent adjustment of pin positions between cells and reduction of channel widths. Independent of the cell synthesis strategy is cell assembly, viewed as a topological compaction problem to refine the floorplans. A genetic algorithm is shown to solve this problem. Initial experimental results show the advantages of the new strategies
Keywords :
VLSI; assembling; circuit layout CAD; genetic algorithms; PLAYOUT VLSI design system; cell assembly; cell synthesis; floorplan; genetic algorithm; pin positions; shape; three-level hierarchy; top-down chip planning; topological compaction; Area measurement; Assembly systems; Buildings; Delay; Genetic algorithms; Geometry; Routing; Semiconductor device measurement; Shape; Very large scale integration;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Design Automation Conference, 1992., EURO-VHDL '92, EURO-DAC '92. European
Conference_Location :
Hamburg
Print_ISBN :
0-8186-2780-8
Type :
conf
DOI :
10.1109/EURDAC.1992.246240
Filename :
246240
Link To Document :
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