DocumentCode
3375235
Title
Cracking the cracking problem with Coons patches
Author
Nielson, Gregory M. ; Holliday, Dave ; Roxborough, Tom
Author_Institution
Dept. of Comput. Sci. & Eng., Arizona State Univ., Tempe, AZ, USA
fYear
1999
fDate
29-29 Oct. 1999
Firstpage
285
Lastpage
535
Abstract
We present a novel approach to solving the cracking problem. The cracking problem arises in many contexts in scientific visualization and computer graphics modeling where there is need for an approximation based upon domain decomposition that is fine in certain regions and coarse in others. This includes surface rendering approximation of images and multiresolution terrain visualization. In general, algorithms based upon adaptive refinement strategies must deal with this problem. The approach presented here is simple and general. It is based upon the use of a triangular Coons patch. Both the basic idea of using a triangular Coons patch in this context and the particular Coons patch that is used constitute the novel contributions of the paper.
Keywords
cartography; computational geometry; data visualisation; rendering (computer graphics); terrain mapping; Coons patches; adaptive refinement strategies; computer graphics modeling; cracking problem; domain decomposition; multiresolution terrain visualization; scientific visualization; surface rendering approximation; Computer graphics; Computer science; Context modeling; Data structures; Image resolution; Piecewise linear techniques; Rendering (computer graphics); Surface cracks; Testing; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization '99. Proceedings
Conference_Location
San Francisco, CA, USA
ISSN
1070-2385
Print_ISBN
0-7803-5897-X
Type
conf
DOI
10.1109/VISUAL.1999.809899
Filename
809899
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