DocumentCode
3375831
Title
Accelerating 3D convolution using graphics hardware
Author
Hopf, Matthias ; Ertl, Thomas
Author_Institution
Visualization & Interactive Syst. Group, Stuttgart Univ., Germany
fYear
1999
fDate
29-29 Oct. 1999
Firstpage
471
Lastpage
564
Abstract
Many volume filtering operations used for image enhancement, data processing or feature detection can be written in terms of three-dimensional convolutions. It is not possible to yield interactive frame rates on todays hardware when applying such convolutions on volume data using software filter routines. As modern graphics workstations have the ability to render two-dimensional convoluted images to the frame buffer, this feature can be used to accelerate the process significantly. This way generic 3D convolution can be added as a powerful tool in interactive volume visualization toolkits.
Keywords
data visualisation; feature extraction; image enhancement; rendering (computer graphics); 3D convolution; feature detection; graphics hardware; image enhancement; interactive frame rates; interactive volume visualization toolkits; software filter routines; three-dimensional convolutions; volume data; volume filtering operations; Acceleration; Computer vision; Convolution; Data processing; Filtering; Filters; Graphics; Hardware; Image enhancement; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization '99. Proceedings
Conference_Location
San Francisco, CA, USA
ISSN
1070-2385
Print_ISBN
0-7803-5897-X
Type
conf
DOI
10.1109/VISUAL.1999.809934
Filename
809934
Link To Document