DocumentCode
3376079
Title
Background modeling for video coding: From sprites to Global Motion Temporal filtering
Author
Krutz, Andreas ; Glantz, Alexander ; Sikora, Thomas
Author_Institution
Commun. Syst. Group, Tech. Univ. Berlin, Berlin, Germany
fYear
2010
fDate
May 30 2010-June 2 2010
Firstpage
2179
Lastpage
2182
Abstract
Techniques for modeling the background of a video sequence can be useful in alternative video coding approaches. Sprite coding has been evolved to provide high quality decoded video frames after transmission by a reduced amount of bits. However, it has also been shown that this works only for a certain kind of video sequences. It also meets quality limits due to the Sprite generation step. To tackle this problem, multiple Sprites have been proposed. Considering the improved quality coming with multiple Sprites, a method has been developed which provides an optimal quality, i.e. local background Sprite generation. This method can be used to conduct Global Motion Temporal Filtering (GMTF) of distorted video frames. In a first application, GMTF is applied as a post-processing deblocking filter in a video coding environment, which is experimentally evaluated.
Keywords
filtering theory; image motion analysis; image sequences; video coding; global motion temporal filtering; local background sprite generation; video coding; video sequence; Bit rate; Cameras; Filtering; Filters; Image reconstruction; Layout; MPEG 4 Standard; Sprites (computer); Video coding; Video sequences;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems (ISCAS), Proceedings of 2010 IEEE International Symposium on
Conference_Location
Paris
Print_ISBN
978-1-4244-5308-5
Electronic_ISBN
978-1-4244-5309-2
Type
conf
DOI
10.1109/ISCAS.2010.5537230
Filename
5537230
Link To Document