DocumentCode
3376514
Title
Reuse in Digital Game Development
Author
Neto, Beatriz ; Fernandes, Lucia ; Werner, Claudia ; De Souza, Jano Moreira
Author_Institution
Syst. & Comput. Eng. Dept., Fed. Univ. of Rio de Janeiro, Rio de Janeiro, Brazil
fYear
2009
fDate
20-22 Dec. 2009
Firstpage
1
Lastpage
6
Abstract
Gaming is an old habit for humans and, with the advent of the PC this tradition has been changed by technology. Every year brings new challenges, in a digital format, that lead young and adults to spend hours in front of a computer or TV screen in the attempt to overcome hurdles and reach an objective. The quality, sophistication, and constant innovation are attained through complex computer software that almost has the obligation to get better at each new title released, making game development a challenge that is as hard or even harder for their developers. Considering that a game title is software and thus faces the same restrictions of business applications, this article intends to analyze, under the optics of reuse, if game development resorts to re-use, and where and how this happens.
Keywords
computer games; software reusability; TV screen; business applications; complex computer software; computer screen; digital format; digital game development; Engines; Games; Large-scale systems; Manufacturing industries; Monopoly; Software quality; Systems engineering and theory; Toy industry; Toy manufacturing industry; Wikipedia;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Information Technologies & Applications, 2009. ICUT '09. Proceedings of the 4th International Conference on
Conference_Location
Fukuoka
ISSN
1976-0035
Print_ISBN
978-1-4244-5131-9
Type
conf
DOI
10.1109/ICUT.2009.5405710
Filename
5405710
Link To Document