Title :
Physics and example based skin deformations for character animation
Author :
You, L.H. ; Chaudhry, E. ; You, X.Y. ; Zhang, Jian J.
Author_Institution :
Nat. Centre for Comput. Animation, Bournemouth Univ., Bournemouth, UK
Abstract :
We present a fast physics and example based skin deformation method for character animation in this paper. The main idea is to represent the skin surface and its deformations with a group of curves whose computation incurs much less computing overheads than the direct surface-based approach. A fourth order ordinary differential equation is introduced to describe the deformations of the curves between two example skin shapes which relates geometric and physical properties and externally applied forces to shape changes of the curves. The skin deformation is determined from these deformed curves. Several examples are given in this paper to demonstrate the application of the method.
Keywords :
computational geometry; computer animation; differential equations; character animation; fourth order ordinary differential equation; skin deformation method; skin surface; Animation; Deformable models; Humans; Interpolation; Joints; Muscles; Physics; Shape; Skeleton; Skin; character animation; fourth order ordinary differential equation; physics and example based approach; skin deformation; surface curves;
Conference_Titel :
Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
Conference_Location :
Huangshan
Print_ISBN :
978-1-4244-3699-6
Electronic_ISBN :
978-1-4244-3701-6
DOI :
10.1109/CADCG.2009.5246930