DocumentCode
3377160
Title
Crowds flow in complex environment
Author
Jiang, Hao ; Xu, Wenbin ; Mao, Tianlu ; Li, Chunpeng ; Xia, Shihong ; Wang, Zhaoqi
Author_Institution
Inst. of Comput. Technol., Chinese Acad. of Sci., Beijing, China
fYear
2009
fDate
19-21 Aug. 2009
Firstpage
54
Lastpage
57
Abstract
This paper presents a hybrid approach based on the continuum model proposed by Treuille et al.. Compared to the original method, our solution is well suited for complex environment. We first present an environment structure and a corresponding discretization scheme that help us to organize and simulate crowds in large-scale scenarios. Second, additional discomforts around obstacles are auto-generated for keeping a certain distance between pedestrians and obstacles which is psychologically plausible, and it could obtain smoother trajectory when people move around many obstacles. Thirdly, we propose a technique for density conversion; the density field is dynamically affected by each individual so that it could be adapted to different grid resolution. The experiment results demonstrate that our hybrid solution can perform plausible crowds flow in complex dynamic environments.
Keywords
computer graphics; traffic engineering computing; virtual reality; complex environment; continuum model; crowds flow; density conversion; discretization scheme; Computational modeling; Computers; Floors; Fluid dynamics; Humans; Large-scale systems; Navigation; Psychology; Solid modeling; Virtual environment; complex environment; continuum crowd; crowd simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2009. CAD/Graphics '09. 11th IEEE International Conference on
Conference_Location
Huangshan
Print_ISBN
978-1-4244-3699-6
Electronic_ISBN
978-1-4244-3701-6
Type
conf
DOI
10.1109/CADCG.2009.5246932
Filename
5246932
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